Version: 2021.2
言語: 日本語

説明

ディレクショナルライトのスクリーン空間のシャドウマスクが計算される前

Directional lights when using non-mobile shadows "gather" shadowmap into a screenspace buffer and do PCF filtering during this step. Later on actual object rendering just samples this screenspace buffer.

This light event executes command buffers when the screen-space mask render target is set and cleared, and the shadow cascade parameters are set. Note that the shadow mask is not yet computed.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961