Version: 2021.2
言語: 日本語

RenderTextureSubElement

enumeration

マニュアルに切り替える

説明

Types of data that you can encapsulate within a render texture.

An enum that allows you to specify access to the different types of data that may be encapsulated within the RenderTexture. These are broadly aligned with the different types of surfaces that the underlying graphics API that Unity associates with the RenderTexture creates.

変数

ColorColor element of a RenderTexture.
DepthThe depth element of a RenderTexture.
StencilThe stencil element of a RenderTexture.
DefaultThe Default element of a RenderTexture.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961