Version: 2021.2
言語: 日本語
public void PrepareRendererListsAsync (List<RendererList> rendererLists);

パラメーター

rendererLists The list of RendererList objects to prepare for rendering.

説明

Starts to process the provided RendererLists in the background.

With this command, an application can manually start the batch processing and filtering of the visible GameObjects. It is an asynchronous operation and the control returns immediately to the application. To check the status for each RendererList, use ScriptableRenderContext.QueryRendererList.

If you do not use this command, then the batch processing of RendererLists begins with ScriptableRenderContext.Submit. By using this command, the application can start the processing of a number of RendererLists manually at the beginning of a frame, before recording any other rendering commands. This enables RendererList processing to overlap with other work, which improves performance.

Furthermore, by using the ScriptableRenderContext.QueryRendererListStatus command, the application can get information about the type of visible objects in the scene and optimize rendering accordingly (for example by skipping a color pyramid generation pass if no objects with distortion are visible).

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961