Version: 2021.2
言語: 日本語
public void Start (bool clear);

パラメーター

clear True if the the current index should be cleared.

説明

Starts indexing entries.

using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;

/// <summary>
/// SearchIndexer.Finish is always a threaded operation, meaning that all indexes
/// will be computed in a thread and Search will callback when the index is ready
/// to be used.
/// </summary>
static class Example_SearchIndexer_Finish
{
    [MenuItem("Examples/SearchIndexer/Finish")]
    public static void Run()
    {
        // Create an indexer and wait for indexing to complete in the current thread.
        var si = new SearchIndexer();
        si.Start();
        si.AddProperty("wait", "yes", si.AddDocument("Wait"));
        si.Finish();
        while (!si.IsReady())
            return;
        Debug.Assert(si.IsReady());

        // Reset the indexer and receive a callback when the indexing is completed.
        si.Start(clear: true);
        si.AddProperty("wait", "callback", si.AddDocument("Callback"));
        si.Finish(() => Debug.Log("Indexing is ready."));
        while (!si.IsReady())
            return;

        // Reset the indexer and receive a callback when the indexing is completed and backup the index.
        // With that override you can also indicate if you want any documents to be deleted
        si.Start(clear: false);
        si.AddProperty("wait", "callback", si.AddDocument("CallbackBytes"));
        si.AddProperty("wait", "callback", si.AddDocument("DeleteMe"));
        si.Finish((bytes) => Debug.Log($"Indexing is ready and its size is {bytes.Length}."), new string[] { "Callback", "DeleteMe" });
    }
}

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