Version: 2021.3
言語: 日本語
public void AddTorque (Vector3 torque, ForceMode mode= ForceMode.Force);

パラメーター

torque The torque to apply.
mode The type of torque to apply.

説明

Add torque to the articulation body.

You can only apply a torque to an active ArticulationBody. If a GameObject is inactive, AddTorque has no effect.

For more information on how ForceMode affects angular velocity, see Rigidbody.AddTorque.

Applying a torque to an ArticulationBody wakes up that body. If the torque size is zero then the ArticulationBody does not wake up.
Unit of measurement - Nm (Newtonmeters).

See Also: AddRelativeTorque, AddForce.

// Rotate an object around its Y (upward) axis in response to
// left/right controls.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float torque; public ArticulationBody ab;

void Start() { ab = GetComponent<ArticulationBody>(); }

void FixedUpdate() { float turn = Input.GetAxis("Horizontal"); ab.AddTorque(transform.up * torque * turn); } }
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