| center | ボックスの中心 |
| halfExtents | 各軸についてのボックスサイズの半分 |
| orientation | ボックスの回転 |
| direction | The direction in which to sweep the box. |
| distance | The maximum length of the cast. |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a box. |
Creates a BoxcastCommand.
This command is run in the default physics scene.
| physicsScene | The physics scene to run the command in. |
| center | ボックスの中心 |
| halfExtents | 各軸についてのボックスサイズの半分 |
| orientation | ボックスの回転 |
| direction | The direction in which to sweep the box. |
| distance | The maximum length of the cast. |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a box. |
Creates a BoxcastCommand.