Version: 2021.3
言語: 日本語

説明

Event function that Unity calls after a Camera renders the scene.

In the Built-in Render Pipeline, Unity calls OnPostRender on MonoBehaviours that are attached to the same GameObject as an enabled Camera component, just after that Camera renders the scene. For a full description and code example, see MonoBehaviour.OnPostRender.

For similar functionality that does not require the script to be on the same GameObject as a Camera component, see Camera.onPostRender. For similar functionality in the Scriptable Render Pipeline, see RenderPipelineManager.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961