Version: 2021.3
言語: 日本語
public static Object[] FindObjectsOfType (Type type);
public static Object[] FindObjectsOfType (Type type, bool includeInactive);
public static T[] FindObjectsOfType (bool includeInactive);
public static T[] FindObjectsOfType ();

パラメーター

type 見つけるオブジェクトの型
includeInactive If true, components attached to inactive GameObjects are also included.

戻り値

Object[] 指定した型で見つかったオブジェクトの配列を返します。

説明

Gets a list of all loaded objects of Type type.

This does not return assets (such as meshes, textures or prefabs), or objects with HideFlags.DontSave set. Objects attached to inactive GameObjects are only included if inactiveObjects is set to true. Use Resources.FindObjectsOfTypeAll to avoid these limitations.

In Editor, this searches the Scene view by default. If you want to find an object in the Prefab stage, see the StageUtility APIs.

Note: This function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.

using UnityEngine;

// Ten GameObjects are created and have TextMesh and // CanvasRenderer components added. // When the game runs press the Space key to display the // number of TextMesh and CanvasRenderer components.

public class ScriptExample : MonoBehaviour { private const int count = 10;

void Start() { var gameObjects = new GameObject[count]; var expectedTextMeshObjects = new TextMesh[count]; var expectedCanvasObjects = new CanvasRenderer[count];

for (var i = 0; i < count; ++i) { gameObjects[i] = new GameObject(); expectedTextMeshObjects[i] = gameObjects[i].AddComponent<TextMesh>(); expectedCanvasObjects[i] = gameObjects[i].AddComponent<CanvasRenderer>(); } }

void Update() { if (Input.GetKeyDown(KeyCode.Space)) { var foundCanvasObjects = FindObjectsOfType<CanvasRenderer>(); var foundTextMeshObjects = FindObjectsOfType(typeof(TextMesh)); Debug.Log(foundCanvasObjects + " : " + foundCanvasObjects.Length); Debug.Log(foundTextMeshObjects + " : " + foundTextMeshObjects.Length); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961