value | The zero-based index of the frame currently selected in the Profiler Window. A long. |
Calls the methods in its invocation list when the Profiler window’s selected frame index changes.
The Profiler window’s selected frame index may change for a variety of reasons, such as a new frame being captured, the user selecting a new frame, or a new capture being loaded.
using UnityEditor; using UnityEngine;
public class Example : EditorWindow { ProfilerWindow m_Profiler; long m_SelectedFrameIndex;
[MenuItem("Window/Analysis/Profiler Extension")] public static void ShowExampleWindow() { GetWindow<Example>(); }
void OnEnable() { // Make sure there is an open Profiler Window. if (m_Profiler == null) m_Profiler = EditorWindow.GetWindow<ProfilerWindow>();
// Subscribe to the Profiler window's SelectedFrameIndexChanged event. m_Profiler.SelectedFrameIndexChanged += OnProfilerSelectedFrameIndexChanged; }
private void OnGUI() { GUILayout.Label($"The selected frame in the Profiler window is {m_SelectedFrameIndex}."); }
private void OnDisable() { // Unsubscribe from the Profiler window's SelectedFrameIndexChanged event. m_Profiler.SelectedFrameIndexChanged -= OnProfilerSelectedFrameIndexChanged; }
void OnProfilerSelectedFrameIndexChanged(long selectedFrameIndex) { // Update the GUI with the selected Profiler frame. m_SelectedFrameIndex = selectedFrameIndex; Repaint(); } }
See Also: ProfilerWindow.selectedFrameIndex.