Version: 2021.3
言語: 日本語
public Color GetPixelBilinear (float u, float v, float w, int mipLevel= 0);

パラメーター

u U normalized coordinate to access a pixel.
v V normalized coordinate to access a pixel.
w W normalized coordinate to access a pixel.
mipLevel The mipmap level to be accessed.

戻り値

Color The colors to return by bilinear filtering.

説明

Returns the filtered pixel color that represents one mip level of the 3D texture at normalized coordinates (u,v,w).

Coordinates u, v, and w go from 0.0 to 1.0. Texture3D.GetPixelBilinear works in a similar way to Texture2D.GetPixelBilinear(), but with an extra w coordinate. Also, the bounds are expanded to width, height, and depth.

See Also: SetPixel, SetPixels, SetPixels32, GetPixel, GetPixels, GetPixels32, Apply functions.

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