Version: 2021.3
言語: 日本語
public void SyncAll ();

説明

Unity calls this function during initialization in order to sync the Project. This is different from SyncIfNeeded in that it does not get a list of changes.

Another workflow where this is used is from the menu "Assets/Open C# Project", which will make a call to this function before a call to OpenProject is made.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961