Version: 2021.3
言語: 日本語

XRRenderParameter

struct in UnityEngine.XR

マニュアルに切り替える

説明

A single viewpoint that must be rendered by the render pipeline. Contains a target viewport and texture array slice within a corresponding renderTarget.

変数

isPreviousViewValidDetermines whether XRDisplaySubsystem.XRRenderParameter.previousView is valid for use in a frame.
occlusionMeshRepresents the area in screen-space that is not visible on the XR Display.
previousViewPrevious frame view matrix for use in motion vector calculation. Use XRDisplaySubsystem.XRRenderParameter.isPreviousViewValid to determine if previous view is valid for use. When late latching is enabled, previous view is also adjusted for late latching.
projectionThe projection matrix that the render pipeline should use to render to the renderTarget.
textureArraySliceThe slice of the output texture array that the render pipeline should render to.
viewWorld transform that the render pipeline should use to render to the renderTarget.
viewportSelects the viewport of the output texture renderTarget.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961