Version: 2022.1
言語: 日本語
public Component[] GetComponentsInChildren (Type t, bool includeInactive);

パラメーター

t 取得するコンポーネントの型
includeInactive Should Components on inactive GameObjects be included in the found set. includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless. Default is false.

説明

Returns all components of Type type in the GameObject or any of its children. Works recursively.

using UnityEngine;

public class GetComponentsInChildrenExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { hingeJoints = GetComponentsInChildren<HingeJoint>();

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

public T[] GetComponentsInChildren (bool includeInactive);

パラメーター

includeInactive Should Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless.

戻り値

T[] 指定した型に一致したすべてのコンポーネントのリスト

説明

Generic version of this method.


public T[] GetComponentsInChildren ();

戻り値

T[] 指定した型に一致したすべてのコンポーネントのリスト

説明

Generic version of this method.

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