Version: 2022.1
言語: 日本語
public static void SetDefaultParentObject (GameObject defaultParentObject);

パラメーター

defaultParentObject The GameObject to set as the default parent object.

説明

Sets the default parent object for the active Scene.

When a GameObject is created or dragged into the Scene, the GameObject is automatically parented by the default parent. The default parent object can be set per scene.

See Also: EditorUtility.ClearDefaultParentObject.

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