Version: 2022.1
言語: 日本語
public void DiscardChanges ();

説明

Discards unsaved changes to the contents of the window.

Override DiscardChanges() to discard unsaved work when a window is closed. The Editor calls this method internally when the user closes the window. After the Editor calls this method, it prompts the user to discard changes. When you override this method, call the base implementation. Otherwise the EditorWindow.hasUnsavedChanges property is not reset to false. Note, if the Editor has multiple prompts to the user to discard their changes, the Editor will call this method as part of a list of changes that need to be discarded. If this method throws an exception, Unity cancels the discard process for all remaining prompts. In that case, a dialog box displays an error message with the exception message.

// C# Example
// Script that demonstrates the unsaved changes API

using UnityEngine; using UnityEditor;

public class UnsavedChangesExampleWindow : EditorWindow { [MenuItem("Example/Editor Window With Unsaved Changes")] static void Init() { UnsavedChangesExampleWindow window = (UnsavedChangesExampleWindow)EditorWindow.GetWindowWithRect(typeof(UnsavedChangesExampleWindow), new Rect(100, 100, 400, 400));

window.saveChangesMessage = "This window has unsaved changes. Would you like to save?"; window.Show(); }

void OnGUI() { saveChangesMessage = EditorGUILayout.TextField(saveChangesMessage);

EditorGUILayout.LabelField(hasUnsavedChanges ? "I have changes!" : "No changes.", EditorStyles.wordWrappedLabel); EditorGUILayout.LabelField("Try to close the window.");

using (new EditorGUI.DisabledScope(hasUnsavedChanges)) { if (GUILayout.Button("Create unsaved changes")) hasUnsavedChanges = true; }

using (new EditorGUI.DisabledScope(!hasUnsavedChanges)) { if (GUILayout.Button("Save")) SaveChanges();

if (GUILayout.Button("Discard")) DiscardChanges(); } }

public override void SaveChanges() { // Your custom save procedures here

Debug.Log($"{this} saved successfully!!!"); base.SaveChanges(); }

public override void DiscardChanges() { // Your custom procedures to discard changes

Debug.Log($"{this} discarded changes!!!"); base.DiscardChanges(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961