type | The type of component to retrieve. |
ゲームオブジェクトの type
のすべてのコンポーネントを返します
Note: If the type you request is a derivative of MonoBehaviour and the associated script can not be loaded then this function will return `null` for that component.
// Disable the spring on all HingeJoints in this GameObject using UnityEngine;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this GameObject
void Start() { Component[] hingeJoints;
hingeJoints = GetComponents(typeof(HingeJoint));
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
Generic version of this method.
Note: If the type you request is a derivative of MonoBehaviour and the associated script can not be loaded then this function will return `null` for that component.
// Disable the spring on all HingeJoints in this GameObject using UnityEngine;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this GameObject
void Start() { HingeJoint[] hingeJoints;
hingeJoints = GetComponents<HingeJoint>();
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
type | 取得するコンポーネントの型 |
results | 結果を受け取るリスト |
type
型のすべてのコンポーネントをリスト results
へ返します。results
は Component
型であり、見つかったコンポーネントの型ではありません。
Note: If the type you request is a derivative of MonoBehaviour and the associated script can not be loaded then this function will return `null` for that component.
// Disable the spring on all HingeJoints in this GameObject using UnityEngine; using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this GameObject
void Start() { // Disable the spring on all HingeJoints in this GameObject List<Component> hingeJoints = new List<Component>();
GetComponents(typeof(HingeJoint), hingeJoints);
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
results | 結果を受け取る T 型のリスト |
ゲームオブジェクトの type
型のすべてのコンポーネントを返します。
Note: If the type you request is a derivative of MonoBehaviour and the associated script can not be loaded then this function will return `null` for that component.
// Disable the spring on all HingeJoints in this GameObject using UnityEngine; using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this GameObject
void Start() { // Disable the spring on all HingeJoints in this GameObject List<HingeJoint> hingeJoints = new List<HingeJoint>();
GetComponents(hingeJoints);
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }