Version: 2022.1
言語: 日本語
public static TerrainTools.PaintContext BeginPaintTexture (Terrain terrain, Rect boundsInTerrainSpace, TerrainLayer inputLayer, int extraBorderPixels= 0, bool fillOutsideTerrain= true);

パラメーター

terrain Reference Terrain tile.
inputLayer Selects the alphamap to paint.
boundsInTerrainSpace The region in terrain space to edit.
extraBorderPixels Number of extra border pixels required.
fillOutsideTerrain Whether to fill empty space outside of Terrain tiles with data from the nearest tile.

戻り値

PaintContext PaintContext containing the combined alphamap data for the specified region.

説明

Helper function to set up a PaintContext for modifying the alphamap of one or more Terrain tiles.

BeginPaintTexture identifies that alphamap pixels that are within extraBorderPixels of the bounds rectangle. The search is performed across adjacent connected Terrain tiles. The pixels are collected into a temporary render texture and stored in PaintContext.sourceRenderTexture.

After calling this function, you may modify the alphamap by writing the new values into PaintContext.destinationRenderTexture. Then, you may complete the modification by calling TerrainPaintUtility.EndPaintHeightmap to copy the modified data back to the Terrain tiles. Alteratively, you may cancel the modification by calling TerrainPaintUtility.ReleaseContextResources to release the RenderTexture resources.

See Also: TerrainPaintUtility.EndPaintTexture and PaintContext.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961