BeginDisabledGroup と EndDisabledGroup で囲んだ GUI グループ内の GUI 要素を操作不可にする場合に使用されます。
disabledがtrueの場合は、グループ内のコントロールが無効になります。
falseの場合は、有効/無効の状態は変更されません。
The group cannot be used to enable controls that would otherwise be disabled to begin with.
The groups can be nested and the controls within a child group will be disabled
both if that child group is itself disabled or if a parent group is.
Note: For memory efficiency, the use of struct DisabledScope is preferred over class EditorGUI.DisabledGroupScope. Please refer to the DisabledScope documentation for more information.
using UnityEngine; using UnityEditor;
public class ExampleClass : MonoBehaviour { bool canJump = false; float jumpHeight = 0f;
void Example() { canJump = EditorGUILayout.Toggle("Can Jump", canJump);
// Disable the jumping height control if canJump is false: EditorGUI.BeginDisabledGroup(canJump == false); jumpHeight = EditorGUILayout.FloatField("Jump Height", jumpHeight); EditorGUI.EndDisabledGroup(); } }
The group cannot be used to enable controls that would otherwise be disabled to begin with. The groups can be nested and the controls within a child group will be disabled both if that child group is itself disabled or if a parent group is.
EditorGUI.DisabledGroupScope | 新しい DisabledGroupScope を作成し、対応するグループを開始します。 |