Version: 2022.2
言語: 日本語

Input.IsJoystickPreconfigured

マニュアルに切り替える
public static bool IsJoystickPreconfigured (string joystickName);

パラメーター

joystickName The name of the joystick to check (returned by Input.GetJoystickNames).

戻り値

bool True if the joystick layout has been preconfigured; false otherwise.

説明

Determine whether a particular joystick model has been preconfigured by Unity. (Linux-only).

Preconfigured joysticks report indices for buttons and axes in the following order. Buttons: A, B, X, Y, left bumper, right bumper, select, start, guide, left stick press, right stick press Axes: left stick x, left stick y, left trigger, right stick x, right stick y, right trigger, dpad horizontal, dpad vertical.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961