Version: 2022.2
言語: 日本語
public static Unity.Jobs.JobHandle Schedule (T jobData, Jobs.TransformAccessArray transforms, Unity.Jobs.JobHandle dependsOn);

パラメーター

jobData The job to schedule.
transforms The TransformAccessArray to run this job on.
dependsOn A JobHandle containing any jobs that must finish executing before this job begins. (Combine multiple jobs with JobHandle.CombineDependencies). Use dependencies to ensure that two jobs reading or writing to the same data do not run in parallel.

戻り値

JobHandle The handle identifying the scheduled job. Can be used as a dependency for a later job or ensure completion on the main thread.

説明

Schedule an IJobParallelForTransform job with read-write access to the transform data. This method parallelizes access to transforms in different hierarchies. Transforms with a shared root object are always processed on the same thread.

All transforms are guaranteed to be valid when this scheduling mode is used. Invalid transform references in the input array are ignored.

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