Version: 2022.2
言語: 日本語
public static MPE.ChannelClient GetOrCreateClient (string channelName);

パラメーター

channelName The name of the channel to open. This matches the last part of a WebSocket URL. For example, "127.0.0.1:9090/<channelName>".

戻り値

ChannelClient Instance of the newly-created or existing ChannelClient.

説明

Creates a new ChannelClient on a specific channel. If a client already exists, this method gets the client.

This method does not automatically start clients that it creates. For information about starting a client, see ChannelClient.Start.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961