Version: 2022.2
言語: 日本語
public void BakeTrailsMesh (Mesh mesh, bool useTransform);
public void BakeTrailsMesh (Mesh mesh, Camera camera, bool useTransform);

パラメーター

mesh A static Mesh to receive the snapshot of the particle trails.
camera The Camera used to determine which way camera-space trails face.
useTransform Specifies whether to include the rotation and scale of the Transform in the baked Mesh.

説明

Creates a snapshot of ParticleSystem Trails and stores them in mesh.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961