Version: 2022.2
言語: 日本語
public static GameObject SavePrefabAsset (GameObject asset);
public static GameObject SavePrefabAsset (GameObject asset, out bool savedSuccessfully);

パラメーター

asset Any GameObject that is part of the Prefab Asset to save.
savedSuccessfully The result of the save action, either successful or unsuccessful. Use this together with the console log to get more insight into the save process.

戻り値

GameObject The root GameObject of the saved Prefab Asset.

説明

Use this function to save the version of an existing Prefab Asset that exists in memory back to disk.

The given object has to be a GameObject from an existing Prefab Asset. If you have a GameObject from a Prefab instance and get the corresponding object, you will have the corresponding GameObject from the Prefab Asset.

See Also: PrefabUtility.SaveAsPrefabAsset, PrefabUtility.GetCorrespondingObjectFromSource.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961