Version: 2022.2
言語: 日本語
public void ResolveAntiAliasedSurface ();
public void ResolveAntiAliasedSurface (RenderTexture target);

パラメーター

target The render texture to resolve into. If set, the target render texture must have the same dimensions and format as the source.

説明

Force an antialiased render texture to be resolved.

If an antialiased render texture has the bindTextureMS flag set, it will not be automatically resolved. Sometimes, it's useful to have both the resolved and the unresolved version of the texture at different stages of the pipeline. If the target parameter is omitted, the render texture will be resolved into itself.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961