| computeShader | ComputeShader to set parameter for. | 
| name | Name of the variable in shader code. | 
| nameID | Property name ID. Use Shader.PropertyToID to get this ID. | 
| values | Values to set. | 
Adds a command to set multiple consecutive float parameters on a ComputeShader.
        This function can be used to set float vector, float array or float vector array
values. For example, float4 myArray[4] in the compute shader
can be filled by passing 16 floats. See Compute Shaders for information on data layout rules.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
See Also: DispatchCompute, SetComputeFloatParam,  SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.