Version: 2022.2
言語: 日本語

RemoveOrSelectAttributeConstructor

マニュアルに切り替える
public RemoveOrSelectAttribute (object condition, bool overridePriority, string filePath, int lineNumber, params string[] keywordNames);

パラメーター

condition Unity compares the data field to this value. The outcome determines the filter behavior.
overridePriority Whether this filter attribute overrides filter attributes that are already active on the same keywords. The default is false.
filePath The path of the file this attribute is in. Automatically filled by default.
lineNumber The line number of this attribute. Automatically filled by default.
keywordNames An array of shader keyword names the filter attribute will apply to.

説明

Either remove or include the specified shader keywords in the build, depending on the data field underneath.

See Also: FilterAttribute.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961