Version: 2022.3
言語: 日本語
public bool IsPropertyLocked (string name);
public bool IsPropertyLocked (int nameID);

パラメーター

nameID プロパティー名 ID。Shader.PropertyToID を使って取得します。
name プロパティー名。例えば、"_SrcBlend"。

戻り値

bool Returns true if the property you pass in is locked by this material. Otherwise, returns false.

説明

Checks whether a property is locked by this material.

If a property is locked by the material, any Material Variant inheriting from this Material will be unable to change the value of the property. If a children material overrides a locked value, the override is stored in the children but won't have any effect until the property is unlocked.

Note that this method is Editor-only.

See Also: Material.SetPropertyLock.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961