Version: 2022.3
言語: 日本語

MonoBehaviour.OnRenderImage(RenderTexture,RenderTexture)

マニュアルに切り替える

パラメーター

source A RenderTexture containing the source image.
destination The RenderTexture to update with the modified image.

説明

Event function that Unity calls after a Camera has finished rendering, that allows you to modify the Camera's final image.

In the Built-in Render Pipeline, Unity calls OnRenderImage on MonoBehaviours that are attached to the same GameObject as an enabled Camera component, after the Camera finished rendering. You can use OnRenderImage to create a fullscreen post-processing effect. These effects work by reading the pixels from the source image, using a Unity shader to modify the appearance of the pixels, and then rendering the result into the destination image. You would typically use Graphics.Blit to perform these steps.

If multiple scripts on the same Camera implement OnRenderImage, Unity calls them in the order that they appear in the Camera Inspector window, starting from the top. The destination of one operation is the source of the next one; internally, Unity creates one or more temporary RenderTextures to store these intermediate results.

On Android, to avoid banding or to use alpha in fullscreen effects, set PlayerSettings.use32BitDisplayBuffer to true.

OnRenderImage is not supported in the Scriptable Render Pipeline. To create custom fullscreen effects in the Universal Render Pipeline (URP), use the ScriptableRenderPass API. To create custom fullscreen effects in the High Definition Render Pipeline (HDRP), use a Fullscreen Custom Pass.

For information about using Unity's pre-built post-processing effects, see Post-processing.

using UnityEngine;

public class ExampleClass : MonoBehaviour { // A Material with the Unity shader you want to process the image with public Material mat;

void OnRenderImage(RenderTexture src, RenderTexture dest) { // Read pixels from the source RenderTexture, apply the material, copy the updated results to the destination RenderTexture Graphics.Blit(src, dest, mat); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961