Version: 2023.1
言語: 日本語

説明

Add this function to a subclass to get a notification just before the texture importer is run.

This lets you set up default values for the import settings.

Use this callback if you want to change the compression format of the texture.

using UnityEngine;
using UnityEditor;

// Automatically convert any texture file with "_bumpmap" // in its file name into a normal map.

class MyTexturePostprocessor : AssetPostprocessor { void OnPreprocessTexture() { if (assetPath.Contains("_bumpmap")) { TextureImporter textureImporter = (TextureImporter)assetImporter; textureImporter.convertToNormalmap = true; } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961