Version: 2023.1
言語: 日本語
public static uint GetLatestTimings (uint numFrames, FrameTiming[] timings);

パラメーター

numFrames User supplies a desired number of frames they would like FrameTimings for. This should be equal to or less than the maximum FrameTimings the platform can capture.
timings An array of FrameTiming structs that is passed in by the user and will be filled with data as requested. It is the users job to make sure the array that is passed is large enough to hold the requested number of FrameTimings.

戻り値

uint Returns the number of FrameTimings it actually was able to get. This will always be equal to or less than the requested numFrames depending on availability of captured FrameTimings.

説明

Allows the user to access the currently captured FrameTimings.

Fills in a user supplied array with the requested number of FrameTimings, assuming there are enough available from the last call to CaptureFrameTimings. The array is filled in from the start with most recent completed frames FrameTimings and works backwards. So element 0 of the returned array will contain the data for the last fully finished frame. Depending on platform, the maximum frames that will ever be captured will vary and it can never return more than its maximum.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961