Version: 2023.1
言語: 日本語

SpriteData

struct in UnityEditor.U2D

マニュアルに切り替える

説明

A struct containing sprite specific data to pack sprites.

変数

guidGUID to uniquely identify the sprite in data arrays.
indexCountThe number of indices in the sprite geometry.
indexOffsetOffset of indices in the indexData from where actual indices can be fetched.
outputOutput data of a packable sprite.
rectThe input TextureRect information of the source sprite.
texIndexIndex of the texture in textureData array.
vertexCountNumber of vertices in the sprite geometry.
vertexOffsetOffset of vertices in the vertexData from where actual vertices can be fetched.
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