Version: 2023.2
言語: 日本語
public void BindComponent (Component component);

パラメーター

component The component to bind.

説明

Adds bindings for all the properties of component.

using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;

public class BindComponentScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(gameObject);

// Add bindings for all the properties of the Transform and BoxCollider components. recorder.BindComponent(transform); recorder.BindComponent(GetComponent<BoxCollider>()); } }
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