Version: 2023.2
言語: 日本語
public bool CompareTag (string tag);

パラメーター

tag 比較するタグ

戻り値

bool Returns true if GameObject has same tag. Returns false otherwise.

説明

Checks the GameObject's tag against the defined tag.

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { Destroy(other.gameObject); } } }

public bool CompareTag (TagHandle tag);

パラメーター

tag A TagHandle representing the tag to compare.

戻り値

bool Returns true if GameObject has same tag. Returns false otherwise.

説明

Checks the GameObject's tag against the defined tag.

This overload of the method, which takes a TagHandle, can be faster than the overload which takes a string, particularly if the same TagHandle can be reused for many calls.

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged "Player".

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { private TagHandle _playerTag; public void OnEnable() { _playerTag = TagHandle.GetExistingTag("Player"); }

void OnTriggerEnter(Collider other) { if (other.CompareTag(_playerTag)) { Destroy(other.gameObject); } } }
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