Version: 2023.2
言語: 日本語

説明

OnDestroy is called to close the EditorWindow window.


A simple example of OnDestroy()

// OnDestroy example.
// Close the window when the Button is pressed.  The window
// will receive an OnDestroy() call.

using UnityEditor; using UnityEngine; using UnityEngine.UIElements;

public class OnDestroyExample : EditorWindow { [MenuItem("Window/UI Toolkit/OnDestroyExample")] public static void ShowExample() { OnDestroyExample wnd = GetWindow<OnDestroyExample>(); wnd.titleContent = new GUIContent("OnDestroyExample"); }

public void CreateGUI() { // Each editor window contains a root VisualElement object VisualElement root = rootVisualElement;

// Create button Button closebutton = new Button(); closebutton.text = "Close!";

// Set up event handler closebutton.RegisterCallback<ClickEvent>((ClickEvent evt) => { this.Close(); });

root.Add(closebutton);

} void OnDestroy() { Debug.Log("Destroyed..."); }

}
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961