Version: 2023.2
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsFormatUtility.ComputeMipChainSize

マニュアルに切り替える
public static uint ComputeMipChainSize (int width, int height, Experimental.Rendering.GraphicsFormat format, int mipCount= -1);
public static uint ComputeMipChainSize (int width, int height, TextureFormat format, int mipCount= -1);
public static uint ComputeMipChainSize (int width, int height, int depth, Experimental.Rendering.GraphicsFormat format, int mipCount= -1);
public static uint ComputeMipChainSize (int width, int height, int depth, TextureFormat format, int mipCount= -1);

パラメーター

mipCount Total number of mip levels to calculate. A value of -1 means Unity calculates the entire mip chain.

説明

Computes the memory size in bytes for a chain of mipmaps.

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