Version: 2023.2
言語: 日本語
public void SetShapeVertex (int shapeIndex, int vertexIndex, Vector2 vertex);

パラメーター

shapeIndex The index of the shape stored in the PhysicsShapeGroup2D. The shape index is zero-based with the shape group having a quantity of shapes specified by shapeCount.
vertexIndex The index of the shape vertex stored in the PhysicsShapeGroup2D. The vertex index is zero-based with the shape having a quantity of vertex specified by PhysicsShape2D.vertexCount.
vertex The value to set the shape vertex to.

説明

Sets a single vertex of a shape.

NOTE: When accessing multiple vertices, it is more efficient to do one of the following: Get all the shape vertices using GetShapeVertices Get all the shape group vertices using GetShapeData Create the PhysicsShapeGroup2D with explicit shapes and vertices lists using the shape group Constructor See Also: GetShapeVertex.

using UnityEngine;
using UnityEngine.Assertions;

public class Example : MonoBehaviour { void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();

// Add a Capsule to the shape group. var shapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f );

// Fetch the shape vertices from the shape group. var vertex0 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 0); var vertex1 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 1);

// Validate the Capsule vertices. Assert.AreEqual(Vector2.down, vertex0); Assert.AreEqual(Vector2.up, vertex1);

// Set the shape vertices in the shape group. shapeGroup.SetShapeVertex(shapeIndex, vertexIndex: 0, vertex: Vector2.left); shapeGroup.SetShapeVertex(shapeIndex, vertexIndex: 1, vertex: Vector2.right);

// Fetch the shape vertices from the shape group. vertex0 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 0); vertex1 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 1);

// Validate the Capsule vertices. Assert.AreEqual(Vector2.left, vertex0); Assert.AreEqual(Vector2.right, vertex1); } }
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