Version: 2023.2
言語: 日本語
public bool GetSide (Vector3 point);

説明

平面の表がどちらを向いているかを判断します。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Plane goalLine1; public Plane goalLine2; public Plane leftSideLine; public Plane rightSideLine;

int GoalScored(Vector3 ballPos) { // If the ball is within the sidelines... if (!leftSideLine.GetSide(ballPos) && !rightSideLine.GetSide(ballPos)) { // If the ball is over goal line 1 then it's a goal for team 1... if (goalLine1.GetSide(ballPos)) { return 1; } // ...else if the ball is over goal line 2 then it's a goal for team 2. else if (goalLine2.GetSide(ballPos)) { return 2; } }

// Otherwise, it isn't a goal for either team. return 0; } }
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