Version: 2023.2
言語: 日本語
public void SetFloats (string name, params float[] values);
public void SetFloats (int nameID, params float[] values);

パラメーター

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The float array to set.

説明

Sets the values for a float array uniform.

Only shaders defined in the .raytrace file can access the values you designate as the argument for this method. To make these values accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalFloatArray method instead.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961