Version: 2023.2
言語: 日本語
public void BakeMesh (Mesh mesh);
public void BakeMesh (Mesh mesh, bool useScale);

パラメーター

mesh スキンされたメッシュのスナップショットを受信する静的メッシュ
useScale Whether to compensate for the SkinnedMeshRenderer's Transform scale. If true, the baked Mesh is the same size as the original. If false, the baked Mesh matches the scaling of the SkinnedMeshRenderer's Transform component. The default value is false.

説明

SkinnedMeshRenderer のスナップショットを作成し、 mesh にそれを格納します。

The vertices are relative to the SkinnedMeshRenderer Transform component.
This function always compensates for the position and rotation values of the Transform component with the origin of the baked mesh always the same as the origin of the original mesh.

Notes:
The snapshot is still computed even when updateWhenOffscreen is set to false and the skinned mesh object is currently offscreen.
When this function is called the skinning process will always take place on the CPU, regardless of the GPU Skinning setting.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961