Version: 2023.2
言語: 日本語
public bool OnPaint (Terrain terrain, TerrainTools.IOnPaint editContext);

パラメーター

terrain Active Terrain object.
editContext Interface used to communicate between Editor and Paint tools.

戻り値

bool Return true to temporarily hide tree, grass, and detail layers on the terrain.

説明

Custom terrain tool paint callback.

Unity calls this method when the mouse button is pressed or dragged, which is typically when a tool applies its modifications. Some tools may instead want to apply their modifications in custom painting logic from within OnSceneGUI. When the method returns true, the layers on top of the terrain, such as trees, grass, and other details, are not rendered.

See Also: PaintContext

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961