Version: 5.4
public void Optimize ();

説明

表示用にメッシュを最適化します

This operation can take a while, but makes the geometry displayed much faster. You should use it if you generate a Mesh from scratch procedurally, and want to trade better runtime performance against higher load time. Internally, it optimizes the triangles for vertex cache locality. For imported models you should never call this, because the import pipeline already does it for you.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; mesh.Optimize(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961