Version: 5.4
public bool useConeFriction ;

説明

Rigidbody で摩擦円錐を使用するかどうか

This insures that all contacts involving the actor will use cone friction. This will however have a negative impact on performance. By default this is off and a much faster and almost as good approximation called pyramid friction method is used. In most cases it is recommended to leave this value off.

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