Version: 5.6
public void StopAllCoroutines ();

説明

Behaviour 上で実行されているコルーチンをすべて停止します

using UnityEngine;
using System.Collections;

// Create two coroutines that run at diffent speeds. // When the space key is pressed stop both of them.

public class ExampleClass : MonoBehaviour { //coroutine 1 IEnumerator DoSomething1() { while (true) { print("DoSomething1"); yield return new WaitForSeconds(1.0f); } }

//coroutine 2 IEnumerator DoSomething2() { while (true) { print("DoSomething2"); yield return new WaitForSeconds(1.5f); } }

void Start() { StartCoroutine("DoSomething1"); StartCoroutine("DoSomething2"); }

void Update() { if (Input.GetKeyDown("space")) { StopAllCoroutines(); print("Stopped all Coroutines: " + Time.time); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961