Version: 2022.3
言語: 日本語
public static bool GetFloatValue (GameObject root, EditorCurveBinding binding, out float data);

パラメーター

root The root GameObject of the animated hierarchy.
binding The binding that defines the path and the properties of the value.
data The resulting float value, if a value exists.

戻り値

bool Returns True if the value exists. False otherwise.

説明

Retrieves the float value that the binding points to.

Use this method when recording keyframes.


Obsolete public static bool GetFloatValue (GameObject root, string relativePath, Type type, string propertyName, out float data);

説明

Samples a curve on the GameObject you pass in and retrieves the current float value.

Use this method when recording keyframes.

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