アセットバンドルのビルド設定。
        This allows you to choose options for building Asset Bundles.
To build Asset Bundle(s) with extra instructions, use this as a parameter of BuildPipeline.BuildAssetBundle or BuildPipeline.BuildAssetBundles.
関連項目: AssetBundle, BuildPipeline.BuildAssetBundle, BuildPipeline.BuildAssetBundles.
      
//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist //Place this script in the Editor folder
//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Strict Mode”. Click these menu items to build an AssetBundle into a folder with either no extra build options, or a strict build.
using UnityEngine; using UnityEditor;
public class Example : MonoBehaviour { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Create a folder to put the Asset Bundle in. // This puts the bundles in your custom folder (this case it's "MyAssetBuilds") within the Assets folder. //Build AssetBundles with no special options BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }
//Creates a new item (Strict Mode) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Strict Mode ")] static void BuildABsStrict() { //Build the AssetBundles in strict mode (build fails if any errors are detected) BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.StrictMode, BuildTarget.StandaloneOSX); } }
| None | 特別なオプション無しにアセットバンドルを作成します | 
| UncompressedAssetBundle | Don't compress the data when creating the AssetBundle. | 
| DisableWriteTypeTree | アセットバンドル内にタイプに関する情報を入れないようにします。 | 
| DeterministicAssetBundle | アセットバンドルに保管されているオブジェクト ID のハッシュを使用して、アセットバンドルを作成します。 | 
| ForceRebuildAssetBundle | 強制的にアセットバンドルを再ビルドします。 | 
| IgnoreTypeTreeChanges | インクリメンタルビルドチェックを行う場合、タイプツリーの変更を無視します。 | 
| AppendHashToAssetBundleName | アセットバンドル名にハッシュを追加します。 | 
| ChunkBasedCompression | アセットバンドル作成時にチャンクベースの LZ4 圧縮を使用します。 | 
| StrictMode | ビルド中にエラーが発生したら、ビルドを中断します。 | 
| DryRunBuild | Do a dry run build. | 
| DisableLoadAssetByFileName | Disables Asset Bundle LoadAsset by file name. | 
| DisableLoadAssetByFileNameWithExtension | Disables Asset Bundle LoadAsset by file name with extension. | 
| AssetBundleStripUnityVersion | Removes the Unity Version number in the Archive File & Serialized File headers during the build. |