| target | Specify how this buffer can be used within the graphics pipeline. | 
| usageFlags | Select what kind of update mode the buffer will have. | 
| count | バッファ要素の数 | 
| stride | Size of one element in the buffer. For index buffers, this must be either 2 or 4 bytes. | 
Create a Graphics Buffer.
        
          Release を使用して必要なくなったバッファをリリースします
If the buffer size exceeds the value in SystemInfo.maxGraphicsBufferSize, the constructor raises an exception.
See Also: Graphics.RenderPrimitives.
      
| target | Specify how this buffer can be used within the graphics pipeline. | 
| count | バッファ要素の数 | 
| stride | Size of one element in the buffer. For index buffers, this must be either 2 or 4 bytes. | 
Create a Graphics Buffer.
        
          Release を使用して必要なくなったバッファをリリースします
If the buffer size exceeds the value in SystemInfo.maxGraphicsBufferSize, the constructor raises an exception.
See Also: Graphics.RenderPrimitives.