Version: 2021.3
言語: 日本語
Create components with scripts
タグ

Deactivate GameObjects

To temporarily remove a GameObject from your scene, you can mark the GameObject as inactive.

To do this, navigate to the Inspector window and clear the checkbox to the left of the GameObject’s name. The names of deactivated GameObjects appear faded in the Hierarchy window.

To deactivate a GameObject through script, use the SetActive method. To see if an object is active or inactive, check the activeSelf property.

Deactivate a parent GameObject

If you deactivate a parent GameObject, you also deactivate all of its child GameObjects because the deactivation overrides the activeSelf setting on all child GameObjects. The child GameObjects return to their original state when you reactivate the parent.

To know if a child GameObject is active in your scene, use the activeInHierarchy property.

Note: The activeSelf property is not always accurate if you check a child GameObject because even if it is set to active, you might have set one of its parent GameObjects to inactive.

The selected GameObject (Cube) is set as active, but remains inactive until you set its parent GameObject to active.
The selected GameObject (Cube) is set as active, but remains inactive until you set its parent GameObject to active.
Create components with scripts
タグ
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961