Version: 2022.3
言語: 日本語
public Transform GetBoneTransform (HumanBodyBones humanBoneId);

パラメーター

humanBoneId The human bone to be queried. See the HumanBodyBones enum for a list of possible values.

戻り値

Transform Returns the Transform mapped to the human bone. Returns null if the human bone has no Transform.

説明

Retrieves the Transform mapped to a human bone based on its id.

Throws InvalidOperationException when Animator.avatar is null.

Throws InvalidOperationException when Animator.avatar is not a valid avatar.

Throws InvalidOperationException when Animator.avatar is not a Humanoid avatar.

Throws IndexOutOfRangeException when humanBoneId is not between 0 and HumanBodyBones.LastBone.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961