Version: 2022.3
言語: 日本語
public ParticleSystem.LightsModule lights ;

説明

Script interface for the LightsModule of a Particle System.

This module allows you to attach real-time Lights to a percentage of your particles.

The lights module is a simple and powerful module that allows particles to cast light onto their environment easily. Lights can inherit properties from the particles they are attached to, such as color and size. Point and Spot Lights are supported, including shadow casting and Light cookies.

Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour {

public Light lightPrefab;

void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var lights = ps.lights; lights.enabled = true; lights.ratio = 0.5f; lights.light = lightPrefab; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961