Version: 2021.3
言語: 日本語
public bool randomized ;

説明

When randomly selecting values between two curves or constants, this flag causes the system to choose a new random force on each frame.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool randomized; public float hSliderValue = 30.0f;

void Start() { ps = GetComponent<ParticleSystem>();

var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.enabled = true; }

void Update() { var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.randomized = randomized; forceOverLifetime.x = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); forceOverLifetime.y = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); forceOverLifetime.z = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); }

void OnGUI() { randomized = GUI.Toggle(new Rect(25, 45, 100, 30), randomized, "Randomized Per Frame"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 50.0f); } }
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